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Latest KotH: HQ News ::.. |
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1.3 - .ZIP ---- Apr 18, 2003 - |
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If anyone has a system that cannot work with UMOD files,
like linux users, then check the downloads section now.
Under the umod downloads you'll see a .zip version of
the full and update files.
Have a
nice day.
- JeT |
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1.3 Released. ---- Apr 07, 2003 - |
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The 1.3 version has been released. I also released an
update to go from 1.2 to 1.3. It's a very small update
because 1.3 fixed and added only a few things. I also
started using UMOD technology and so it's now a lot easier
to install. Just double click the file and it'll install
all your files in the correct places.
1.3 now
has the correct welcome message, it sounds much better
than the current one. I also tweaked a few misc things,
and fixed a few small replication issues. I also added
an in-game clock on the hud. It'll show eclapsed time
if there is no time limit, but if there is a time limit,
then it counts down from that set limit. Enjoy.
- JeT |
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Server Running KotH. ---- Mar 26, 2003 - |
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This server is not just a 100% KotH server, it runs many
mods and gametypes. KotH is however in it's rotation.
The map vote mutator allows you to vote for KotH. To connect
to the server, add or connect to this IP: 62.93.201.51:8942
- JeT |
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Our First Fan Site. ---- Mar 15, 2003 - |
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For any Germans out there, there is a new German KotH:
HQ site. This site is located at: www.kothmod.de.vu.
The
site will be getting some exclusive information and media
from us, so be sure to check out their site!
On another
note, I added another mirror for the 1.2 download. So
if you still haven't gotten it yet, there is another option.
Also, somehow,
by mistake, 1.2 got released with the old voicepack. Because
this wasn't something to effect gameplay, I won't be re-releasing
1.2. The new voicepack that has the new welcome message
will be in the 1.3 release. The current feature I've been
working on for 1.3 is a trigger that will turn on when
a team is on the koth point. This will let the mapper
have any scripted event occur at the moment. Like an emitter,
or a sound, or anything else that can be triggered by
an event.
- JeT |
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Separate Mapping Guide Page is Up. ---- Mar
12, 2003 - |
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The mapping guide has been updated to include images to
show how to customize your own koth point radius. We will
also be updating our maps to take advantage of it, and
each map will have it's own custom radius that fits the
map best.
Check out
the new guide by clicking the Mapping Guide link in the
sidebar.
- JeT |
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Dedicated Server Instructions. ---- Mar 11,
2003 - |
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- JeT |
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Version 1.2 Released. ---- Mar 08, 2003 - |
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Go check out the downloads section. The full version is
available, and so is the update.
- JeT |
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Some Eye Candy. ---- Feb 23, 2003 - |
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Just to
show you that we have still been working, here are 4 screenshots
from our 2 new maps coming out with your 1.2 release of
King of the Hill. The 1.2 release should be coming out
fairly soon. Mars made both of these maps. He is really
getting very good at mapping! Props to em.
[ Check
Screenshots Section ]
- JeT |
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We're Still Alive. ---- Feb 23, 2003 - |
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The team
is still alive, and we are still planning on releasing
KotH 1.2. We have all the coding done for the 1.2 release,
and we have a new welcome message from Ted. We were going
to be also getting a new map from Ted, but he's been too
busy. So we've just been taking a break and waiting. Since
it's still not done, I think we'll be releasing 1.2 after
I check everything is working well with the newest patch.
- JeT |
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Progress Report ---- Jan 30, 2003 - |
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Well, it's
been 8 days. We haven't gotten a whole lot more in code
updates, but we did get 2 more maps for the mod.
We are also going to be replacing the current welcome
to koth message with one that Ted has made. I am still
waiting on the voice, but he will get it to me soon.
Also, our
modeler that was going to be re-modeling the hammer ran
into a problem. He is being enrolled into the army and
is un-able to be active in the team anymore, so that idea
is no longer in action at the moment. And finally, I would
like to just let you all know that we WILL have an update
version available, so you won't need to all download a
huge file again. Both will be in .zip format, since the
installation program we had turned up some bad installations
with different systems.
Here is
the updated list:
—————Updates
from 1/30/03—————
· 2 New maps
· Changed welcome message
· MISC bug fixes and tweaks, very small ones
—————Updates from
1/22/03—————
· Shoulder lights are back into the game
· The extra side by the radar (ping, team) was
removed
· The team and personal score is there again, with
the KotH hud
· FIXED the dedicated server bug
· Lowered the chat position text
—————Updates from
1/18/03—————
· When you have 15 health or lower you bleed excessively
· Players are notified when a player is bleeding
excessively
· Gaurd message time lengthened
· Hill Hammer tweaks
· Edited some message properties
—————Updates from
1/17/03—————
· Hill Hammer primary recharge time is now only
1 second
· Hill Hammer will take more fall damage
· Hill Hammer will push enemy further on a none-charged
primary fire hit
· Hill Hammer shield regen's faster and takes more
damage
· Spectator Cam following distance changed from
8 to 11 units
· Death is now in slomo and low gravity. (Very
matrix like)
· Dead bodies stay around a little longer
· Increased dodge distance a tad
· Changed some message wording
- JeT |
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New 1.2 Change List ---- Jan 22, 2003 - |
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Updated
the change list.
—————Updates
from 1/22/03—————
· Shoulder lights are back into the game
· The extra side by the radar (ping, team) was
removed
· The team and personal score is there again, with
the KotH hud
· FIXED the dedicated server bug
· Lowered the chat position text
—————Updates from
1/18/03—————
· When you have 15 health or lower you bleed excessively
· Players are notified when a player is bleeding
excessively
· Gaurd message time lengthened
· Hill Hammer tweaks
· Edited some message properties
—————Updates from
1/17/03—————
· Hill Hammer primary recharge time is now only
1 second
· Hill Hammer will take more fall damage
· Hill Hammer will push enemy further on a none-charged
primary fire hit
· Hill Hammer shield regen's faster and takes more
damage
· Spectator Cam following distance changed from
8 to 11 units
· Death is now in slomo and low gravity. (Very
matrix like)
· Dead bodies stay around a little longer
· Increased dodge distance a tad
· Changed some message wording
- JeT |
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Running A Dedicated Server. ---- Jan 20, 2003
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I am aware
that there is a major issue with running a dedicated server
with the King of the Hill mod. Basically, what will happen
is that the score won't increment. So for 1.2, if you're
running a dedicated server it'll automatically be set
to 2 seconds per a point. This way you guys don't need
to go through any hassle getting a dedicated server up.
Also, the
new Hammer Hill model might need to wait till 1.3, because
1.2 has some new stuff that I'd really like to get out
to you guys. And also, the dedicated server fix. So 1.2
MAY be coming within the next week or
2.
- JeT |
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1.2 Progress Report. (Updated)
---- Jan 18, 2003 - |
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Updated
the change list.
Yes, 1.1
just came out, but I really got excited over the amount
of online 1.1 players I've seen. So it gave me the dedication
to start work on 1.2. And this time there WILL
be an upgrade patch available for download. As well as
full version. Here is the current change list:
—————Updates
from 1/18/03—————
· When you have 15 health or lower you bleed excessively
· Players are notified when a player is bleeding
excessively
· Gaurd message time lengthened
· Hill Hammer tweaks
· Edited some message properties
—————Updates from
1/17/03—————
· Hill Hammer primary recharge time is now only
1 second
· Hill Hammer will take more fall damage
· Hill Hammer will push enemy further on a none-charged
primary fire hit
· Hill Hammer shield regen's faster and takes more
damage
· Spectator Cam following distance changed from
8 to 11 units
· The enemy notification font will be one point
large. (from -3 to -2)
· Death is now in slomo and low gravity. (Very
matrix like)
· Dead bodies stay around a little longer
· Team skins are no longer used. Must rely on the
enemy notification system now. :)
· Increased dodge distance a tad
· Changed some message wording
- JeT |
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Some Great Games. ---- Jan 17, 2003 - |
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I played in about 4 KotH servers online yesterday with
about 15-16 people. Fun times. If you'd like to see a
screenshot of a 6 person game (1 bot) then click here.
Also, the
KotH mod is now on the CSport.net game stats site. You
can check out that site here.
And it also gives the top KotH players. I'd like to give
a shout-out and props to =KeX=Ramrot
for being the #1 KotH player at this current time.
- JeT |
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The .EXE Installation. ---- Jan 17, 2003
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I have recieved a couple of emails saying that the .exe
file won't install the koth mod to the right places if
the game is not installed to C:\UT2003 folder. So I have
now uploaded a .zip version. Please us it if you have
ut2003 installed in a different location. An asterisk
(*) indicates a .zip format.
- JeT |
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1.1 Is HERE! ---- Jan 15, 2003 - |
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I told ya
it would be coming soon. Well now it's here. :) There
will be more mirrors coming soon. At the moment the only
mirror is offered by filefront. Soon there will be one
for fileplanet and hopefull aodmeagain.com. Check the
download page to grab it. This time it is packed into
an auto installer. Just give it the root ut2003 path and
it does the rest.
Overlord
packed that up. See info in Mod Team section.
- JeT |
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1.1 Change List. ---- Jan 15, 2003 - |
1.1 is coming
very soon. Maybe today, maybe tomorrow. I doubt much longer
than that though. Here is the updated change list for
1.1
—————Updates
from 1/15/03—————
· The Hill Hammer has a new skin
· The Hill Hammer acts as a pusher and shieldgun.
No more damage delt
· The 3rd person emitter was fixed on Hill Hammer
· 1 New map has been added. 10 total maps in 1.1
—————Updates from
1/10/03—————
· There are now 4 random kill messages
· There is now a guard message showing last person
to touch koth point
· There is a new blue-ish circle that rotates around
the koth point with the yellow one
· Changed some text colors
· The starting messages aren't sent to the console
every second
· A new start-up menu for the game (optional)
· Tweaked the scoreboard a little
· Tweaked the chat system a little
—————Updates from
1/9/03—————
· The new holding rule (explained above)
· 2 new maps
· 4 maps tweaked for 1.1
· Shield Gun renamed the Hill Hammer
· Sheild Gun primary fire particle effect changed
· Tweaked the dodge a bit
· Changed the wording of some of the messages displayed
Also, Overlord
has joined as a beta tester / "auto installer"
maker. :)
- JeT |
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New Skin In-Game! ---- Jan 14, 2003 - |
The
skin is toned blue with changed details. We know it's not
a total re-skin, but it is a nice change. I already have
gotten it in-game. It it viewed fine from 3rd and 1st perspective.
I also got the 1st person emmiter effect I changed to also
show in 3rd person view. Now
here is yet another idea oxygen has given me that is also
now in-game. The Hill Hammer now acts kinda like the push
force in Jedi Knight II. It does no damage but gives a
great pushing effect. Great to push big crowds off koth
points.
It still
has shield, and with the boost you can now give yourself
without getting hurt at all, we might be able to make
some kooler secrets in maps now. In 1.2 be prepared for
a completely new weapon model!
To see
a screenshot of the gun click here.
Also, oxygen
has now officially joined the KotH team as a mapper /
skinner / modeler. :) Jack of all trades. :) And on another
note, I'll be updating the progress report tomorrow with
full list all all features with the new ones, and also
I'll be removing all old screenshots and replacing with
new ones.
- JeT |
News is deleted periodically.
First news post was on November 28th |
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