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About King of the Hill: HQ ::.. |
- King of the Hill:
HQ -
- Setting up a Dedicated
Server -
- General Info -
- This
gametype's basic gameplay is a king of the
hill match. Each team fights to control a certain
point on the map. When a team is holding the point,
a message will be seen, notifying who has the point
at that current time. The time you will have to hold
it is completely configurable in the rules tab. (V1.0
and higher) and the player who touched the point last
will get a personal score of 1 point every 10 seconds.
- The
game has a semi new hud, and a nicer enemy
notification system. See screenshots to see what I
mean. There is also a modified chat system, and more
messages. The chat now is in the top left corner of
the screen, and all public messages are one color.
But the team messages are the ones that turn your
team's color.
- Features
-
- New
Menu Options (1.0 Release) The new menu options
will allow you to turn double jump on and off, and also
set the time it takes to earn a point. This can be found
in the gametype's rules tab.
- A
semi new hud. Features less cluttered space,
and new textured interface.
- The
chat system is modified to be located in the
top left corner of your screen, and now public messages
are all one color, while team messages appear as your
team's color.
- The
new enemy notification system moved the enemy's
name to the upper part of your screen, instead of the
middle. It also changes the color from green to red.
And it says Enemy: at the start. It will also beep when
your aimer is over an enemy, and is a lot more accurate,
as it goes away as soon as you take your crosshair off
the enemy. This lets me take out the annoying shoulder
lights.
- The
physics have greatly changed, and it was made
to be more realistic this time, slightly slowing the
player, taking out double jump and double dodge. It
makes the skill much more needed.
- The
in-game messages have been edited greatly,
and also down-sized in their font size. It gives the
game a much cleaner look.
- The
kill message has changed. When you kill someone,
you will get either "You Terminated" or a
"You Destroyed" or another one which I'll
just leave as a suprise. This is all random.
- The
capture point is the Double Domination point,
but I added the bombing run swirling effect to give
it a bit of originality. I will be working to replace
the "A" mesh with a 3D hill of some sort in
a later release.
- New
weapon and skin for it.
- Lots
of brand new maps dedicate to KotH.
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